This page shows in keywords the general research topics of each i3 project and the particular research areas it will be addressing.
Project
|
Topic
|
Research areas
|
AMUSEMENT |
Virtual amusement space; games. |
Representation of Individuals and Crowds, Avatars and Social Interaction Techniques, Multi-Lingual Comprehension Tools, Levels of Accessibility and Participation, Scalability and Dynamic Distribution of Load, Channels to Broadcast Information. |
CAMPIELLO |
Dynamic exchange of information and experiences between the community of people living in historical cities of arts and culture, their local cultural resources and foreign visitors. |
Interaction techniques, electronic whiteboards, paper-based interfaces, multi-function devices (e.g., for printing, scanning and copying), multimedia knowledge bases, hyper-media electronic publishing, computer supported cooperative work (CSCW), information retrieval technologies, multi-lingual comprehension aids. |
COMRIS |
Wearable assistant ('parrot') to enhance participation in large scale events (conference, trade fair) occuring in mixed-reality spaces that are co-habited by real and software agents. |
Software agents, mixed reality, wearable computing, machine learning, virtual societies, social science. |
CO-NEXUS |
Dynamic database that can be approached by a personal agent based on real life experiences. |
Databases, avatars, internet. |
ERENA |
Electronic arenas. |
Multi-user virtual environments, social interaction, agents, crowds, mixed-reality, navigation, virtual spaces, networking. |
ESCAPE |
Heterogeneous large scale landscapes capable of allowing a wide range of different spaces to coexist. |
Virtual environments, user centered interfaces, artistic and aesthetic issues. |
HIPS |
Navigating a physical space and a related information space at the same time, with a minimal gap between the two; tourists. |
User-models, information presentation, multimedia databases, user adaptivity, interaction. |
LIME |
Community - Collective Memory - Social Interaction - Ubiquitous Access - Intelligent Agents |
Interaction design, software agents, multimedia technology, representation and presentation of information space, sociological and ethnographic studies. |
MAYPOLE |
Connecting people, places and objects to perform a shared activity; taking children to school. |
Communication tools, real-time interaction, design, usability. |
MLOUNGE |
A virtual meeting place for the members of a geographically distributed community to share knowledge and experience. |
Whiteboard, web-based tools, multi-party communication, multi-input channel communication, speech-operated information retrieval, media conversion techniques, communication bandwidth, speech and gesture, usability, design. |
PERSONA |
An approach to navigation based on a personalised and social navigation paradigm. |
Different approaches to navigation, information spaces, socially-based interaction, individual differences, user analysis, agents, narratives, social navigation. |
POPULATE |
AvatarKiosks to automatically build Avatars for a large number of people. |
Avatars. |
PRESENCE |
New interaction paradigm with pleasurable multi-modal input/output devices; support assistance, communications and accessing mobility; elderly people. |
Interaction techniques, active object techniques, design. |