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Toys and games, story-telling and drama, futuristic learning environments
Welcome to experimental school environments
Experimental school environments (ESE) is a new i3 research programme which from 1998 to 2001 will research
new learning environments for children from 4 to 8 years old. Ten ESE projects and three working groups were
selected this spring from a much larger set of proposals, and the selection was celebrated with a project
negotiations kick-off meeting in Genval (near Brussels) in late June. i3magazine has managed to obtain
descriptions of the projects and working groups which we hope will all be able to start their work before or
around November 1998 - subject to successful contract negotiations, of course. As the following descriptions
show, there is ample opportunity for cross-fertilisation with the ongoing i3 research projects.
C3 - Children in Choros and Chronos
C3 will develop prototypes of location-sensitive devices, designed to support spatio-temporal cognitive
abilities of young children. The new tools would be evaluated iteratively by the psychological/pedagogical
members of the consortium using classroom-based ethnographic methods.
CAB - Construction kits made of Atoms and Bits
Starting from the basis that knowledge is actively constructed in the mind of the learner and not just
transmitted from teacher to pupil, CAB aims at providing chidren with new types of construction kits based on
'smart' Lego bricks. These kits will enable them to observe and adapt the behaviour of constructions (e.g.
gadgets and robots) they have built themselves. The behaviour of these constructions is dependent on sensors
and their configurations, and children can modify their behaviour by reprogramming and reconfiguring the
building blocks.
CARESS - Creating Aesthetically Resonant Environments in Sound
CARESS aims to develop the physical and cognitive skills of young children (perform, communicate, listen and
compose) through new sound environments and sound therapy. The project will develop new devices, sensors and
sensor-to-sound interfaces for this purpose. Building on experience with disabled children, the project aims
to extend methods to mainstream groups.
CHAT - Children's Awareness and Information Technology
CHAT is a working group. The group has expertise in child development, reasoning and awareness that would
independently evaluate new IT tools developed in i3 ESE projects.
ETUI - Intelligent Toy for Reflective Learning
ETUI aims at exploring conceptual support for children's learning goals through the development of a new
intelligent physical device, the Etui. This device will allow 'programming' by direct physical manipulation
or other multi-sensory stimuli, supporting collaborative and constructivist learning.
KIDSLAB - Designing with Children
KIDSLAB is a working group. It will provide child centred design strategies as well as evaluation competencies
across the range of ESE projects.
KIDSTORY - Developing Collaborative Storytelling Environments for Children, with Children
KIDSTORY centres around the development of sharing and team skills, as well as multiple forms of literacy and
narrative (e.g. visual, textual, audio). The project will develop new shared user interfaces and displays that
are sensitive to input from and output to multiple simultaneous users. The co-operative learning environment
includes real physical objects that are interactive and that relate to virtual environments and representations
of people. Children will participate iteratively in the design of this interactive media space.
LEARN - Linking Educational Artefacts and Resource Networks
LEARN is a working group. The team which has expertise in early childhood will independently evaluate the
emotional well-being of children and their disposition to learn, when using the new IT tools developed in
i3-ESE projects.
NIMIS - Networked Interactive Media In Schools
The objective of NIMIS is to develop an augmented classroom for early learners. It aims at promoting and
supporting a range of classroom activities in collaborative learning through the development of multi-user
interactive tools such as large interactive whiteboards linked with a range of other tools integrated in the
classroom, such as physical interaction devices and animated agents.
PLAYGROUND - Animated Playgrounds for Learning
PLAYGROUND will develop a game environment in which children will not only play by the rules but also with the
rules. The project aims to design and evaluate 'playgrounds' where children can play, create or change the
rules of their own games using tactile, oral and physical means. One playground will be built on ToonTalk, a
system that allows programmes to be expressed as animations. Evaluation of the playground will be made through
comparison with a second playground, OpenLogo, a non-textual interface with non-animated code.
POGO - PoGo : Alive and Learning
Children contextualise experience through stories, storytelling and imagination. POGO will develop an
environment and a range of new tools allowing to build and share stories that augment children's fantasy and
imagination. POGO will be a living augmented media environment based on a hybrid of physical and virtual tools,
within which characters can be moved from a virtual environment into the real world. Work is based on a process
of parallel and iterative development, involving observation, concept creation, design, early mock-ups and
evaluation.
PUPPET - The Educational Puppet Theatre of Virtual World
The starting point of this project is theatre and drama. PUPPET aims at enhancing children's learning through
externalisation, i.e. to enrich children's role-playing, social skills and narrative skills through creation of
characters and plays through the use of a virtual puppet theatre. With the system proposed, children will be
able to create animated virtual actors, define the roles and scripts for these actors in a shared space, and
use these tools to create collaborative theatrical 'productions'.
STORIES - Today's Stories
STORIES aims at developing social and communication skills in the context of everyday activities. The goal is
to provide children with 'a personal diary' tool, based on a wearable video camera that captures the meaningful
events in a child's everyday life. The events will be edited through a Diary Composer, a multimedia environment
allowing children to form a collective diary of interrelated episodes. Based on such material, and drawing on
recent approaches from developmental psychology and ethnography, a process of dialogue, reflection and
understanding is foreseen that will involve children, teachers and parents.
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