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Nonverbal communication and believable interaction in virtual environments
Angélica de Antonio,
Gustavo Carrazoni,
Guadalupe Aguado,
Javier Segovia
U. Politecnica de Madrid
We bet on the great importance of Virtual
Environments (VE) in the future as a natural way of
interaction between individuals, perhaps very
distant. However, most current VE have not
produced the necessary qualitative jump in
interaction procedures between VE users (through
their virtual representations, called avatars). One of
the main deficiencies in the interaction between
participants in most current virtual worlds is the
apparent lack of emotion and life of the avatars that
act on behalf of the users. An interaction based
exclusively on limited channels such as reading and
writing is at the core of this lack of believability.
Nevertheless, we think that this suspension of
disbelief, or believability, does not require a high
degree of realism in the avatars and/or VE
representation, but the use of every communication
channel that is available in interaction processes in
real life (speech, gestures, sounds, onomatopoeias,
reflex movements, etc.), as well as new imaginative
communication channels that can be used in an
ar tificially created world, where the laws of physic
or logic do not apply.
When more expressive avatars are sought, most of
the current approaches are heavily based on facial
expression, together with the use of hand and/or
body gestures. The philosophy underlying this
approach is to build a simulation of real life. Realism
is many times considered a must, and a lot of effort
is being spent in the design of advanced computer
graphics algorithms that allow three dimensional
humanlike figures to walk in a natural way, to move
their lips when they talk or to wear clothes that
move realistically, according to its composition and
the body posture and movements.
Although this can be necessary in certain situations,
our hypothesis is that expressiveness in avatars and
believable interaction can sometimes be achieved
without very complex or realistic mechanisms, but
through the combined use of simple visual or
auditory clues. The world is full of symbols with a
generally common interpretation, that can be used
to support humanlike expression. For instance,
everyone would guess that a person has a cold
personality if the body of its avatar is made of ice. A
quick sequence of signs coming out of an avatar's
brain could be easily interpreted as a sign of active
reasoning, while an slow sequence could show a
contemplative attitude. A bright red body would
belong to a passionate person, while a black one
would be interpreted as a sinister or pessimistic
character. Our experiment consists of a set of quite
simple avatars, that have been designed with the
constraint of not having a face. Each one is
equipped with a different repertory of mechanisms
to show its mood and personality and to react to
the environment. Colors, music, symbols
surrounding the avatar, body material or rhythm of
events are some of the mechanisms that are being
studied as alternative communication channels.
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