'Ave An AvatarPopulate
The Populate project is moving towards a successful conclusion. In October 1998,
the first personal photorealistic avatars were made with the prototype equipment. By January, the
prototype booth was assembled and much of the software re-written into an integrated package,
resulting in higher-quality avatars.
Since then, many improvements have been made. A new, production
The results of Populate are already feeding into other EU projects. Under
A new company,
Populate has met its objectives. It promised to address how the reality of a person should be
captured, how the data sets should be converted into a humanoid avatar, what the market needs for
such avatars are, and what quality levels are required by the market to meet each of these needs.
By opting for a photographic method of data capture, and by using silhouette extraction from the
photographs to distort the generic avatar model to the shape of the individual posing, Populate has
solved the first two questions in a cost-effective manner — and with a price structure that should
permit the development of a mass market for photorealistic avatars.
From their market research, the partners now also have a clear idea of the quality requirements for
each potential application. What is not yet clear is which of the many potential applications will
provide the spearhead into the mass market. But with a major deal already in the bag for the
AvatarBooths (which should generate many thousands of avatars), the partners will continue to
address that problem with an open mind and a high degree of confidence.
So watch out for an AvatarBooth near you soon. And go an ’ave yourself an avatar.
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